LESF/ ORANGE ELEAGUE
Following several months of discussions between the representatives of both federations, the Luxembourg Esports Federation (LESF) and the Fédération Luxembourgeoise de Football (FLF) announce their partnership for the organization of the Orange eLeague, the first Official League Qualifier in Luxembourg organized as part of the EA SPORTS FIFA 21 Global Series licensed by Electronic Arts (EA). The top two players of the tournament will qualify for the EA SPORTS FIFA 21 Global Series European Playoffs pre-qualification.
„After several months of intense discussions with the different stakeholders we are proud to finally announce the Orange eLeague as a major esports event in the Grand Duchy” said Joe Hoffmann, President of the LESF.
“The Orange eLeague is a major step forward towards the recognition of esports in Luxembourg and we are proud to be part of this adventure together with the FLF and our partner Orange Luxembourg”, said Maxime Ferretti, Board Member and Treasurer of the LESF.
The event will take place between March and May 2021 with the Grand Final also in May 2021 and will be open to any Luxembourger or any person residing in Luxembourg which age is 16 or older and wears the colors of a football club competing in the Luxembourg “BGL Ligue” or “Promotion d’honneur”. The tournament will be based on the FIFA Ultimate Team (FUT) game mode and the prize pool will be set at EUR 7’250,-.
WHAT IS ESPORTS?
Esports is a mass phenomenon, youth culture, and competition all in one. The term describes organised and competitive electronic sport in which one or moreplayers compete in video and computer games. Completely different conditions and sets of rules apply for the esports players depending on the genre and the actual game. However, the competitive aspect is always very clearly at the forefront.
The Institute of Movement Therapy and movement-oriented Prevention and Rehabilitation considers esports to be a promising sport which breaks with the old understanding thereof and which allows for new approaches. What’s more, it is a very versatile and fast-paced sport which is directly dependent on the fans and on the popularity of the games. As a result, we (the Institute) are of the opinion that esports can still learn much from traditional sports, as well as vice versa! This means we do not see esports as being a short-term fashion trend, but rather the sport of the coming generations.
(source: esportwissen.de, a project of German Sport University Cologne)
Multiplayer Online Battle Arena (Moba)
A genre where individual players control single characters, with predefined unique abilities that improve over the course of the game.
First-Person Shooter (FPS)
The competition is played on a fixed map with the objective of either capturing a base or defeating the enemy through the mechanics of the game.
Roles and availble weapons are predefined.
Battle Royale (BR)
Players engage in FPS-related game and compete on a randomly shrinking circle on a large map.
Players fight until the last man (or team) standing.
Traditional Sports Games
Games that look to virtually replicate traditional, real-life sports such as football, soccer, and basketball.
Real-Time Strategy (RTS)
A Player looking to build an army by constructing buildings and developing units to gain dominance over a broad map.
Collectable CARD Game (CCG)
Games in which each player uses a personal pack of cards specifically designed for the game. The game is two or multiplayer.
WHO WE ARE
The Luxembourg Esports Federation (LESF) is a non-profit association (association sans but lucratif) established in 2020 with the aim to promote esports in the Grand Duchy of Luxembourg, federate esports stakeholders and represent their collective interests towards external parties and the Luxembourg authorities.
Luxembourg is still lagging behind other countries or regions in the process of recognizing the cultural significance of esports and its benefits towards the development of teamwork, leadership and cognitive skills. One of the missions of the LESF is the official recognition of esports in Luxembourg as a sport in its own right next to traditional sports.
The LESF does not pursue the idea to establish esports as a competitor or even rival to traditional sports, but intends to bring esports and traditional sports disciplines closer together irrespective of their analog or digital nature.
Digital athletes are fully-fledged athletes experiencing great physical and mental pressure during competitions, which highlights the importance of physical and mental health in esports. Hence, opening the path to collaboration between traditional (physical) sports and esports.
WHAT WE DO
THE LESF ACTIVELY PROMOTES THE BENEFITS OF ESPORTS AS A KEY DRIVER IN THE DEVELOPMENT OF TEAM SPIRIT, LEADERSHIP AND COGNITIVE SKILLS. WE CONSIDER ESPORTS AS A SPORT IN ITS OWN RIGHT AND ADVOCATE FOR AN OFFICIAL STATUS OF ESPORTS IN LUXEMBOURG.
FOLLOWING THE PREMISE THAT UNITY CREATES STRENGTH, THE LESF AIMS AT UNITING THE STRENGTH OF ALL ESPORTS STAKEHOLDERS IN LUXEMBOURG TO REPRESENT THEIR COLLECTIVE INTERESTS TOWARDS EXTERNAL PARTIES, THE LUXEMBOURG LEGISLATOR AND OFFICIAL AUTHORITIES, WHILE PUSHING FORWARD THE RECOGNITION OF ESPORTS AND as acknowledgement of its CULTURAL SIGNIFICANCE.
The future of esports relies in its capacity to inspire future talents to join this exciting and multifaceted environment, either as digital athlete or as one of the numerous other fields in the esports industry.
We have your back!
We fight for the necessary structures!